Swords and Shovels: Game Managers, Loaders, and the Game Loop
Offered By: Pluralsight
Course Description
Overview
This course will help you expand your knowledge in Unity programming by teaching you how to build and integrate video game management and loading systems.
Games are complicated systems with lots of moving parts and interconnected components. In this course, Swords and Shovels: Game Managers, Loaders, and the Game Loop, you will learn how to implement tools to manage these complications as you build larger projects. First, you will learn about Game Managers, their purpose, and how they can improve the flow and development process of a game. Next, you will explore how to load and unload additional assets as a game progresses. Finally, you will discover how to manage game state and use it to control sub-systems in an organized manner. When you're finished with this course, you'll have the skills and knowledge necessary to build games of substantial size and complexity.
Games are complicated systems with lots of moving parts and interconnected components. In this course, Swords and Shovels: Game Managers, Loaders, and the Game Loop, you will learn how to implement tools to manage these complications as you build larger projects. First, you will learn about Game Managers, their purpose, and how they can improve the flow and development process of a game. Next, you will explore how to load and unload additional assets as a game progresses. Finally, you will discover how to manage game state and use it to control sub-systems in an organized manner. When you're finished with this course, you'll have the skills and knowledge necessary to build games of substantial size and complexity.
Syllabus
- Course Overview 1min
- Designing a GameManager 14mins
- Writing the GameManager 39mins
- Transitioning Scenes 17mins
- The Game Loop 21mins
- Supporting Pause and Restart 31mins
Taught by
Jon McElroy
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