YoVDO

Swords and Shovels: Closing the Loop

Offered By: Pluralsight

Tags

Unity Courses Game Development Courses Inventory Management Courses

Course Description

Overview

It's time to put that Swords and Shovels course knowledge to work and have some fun. In this course you will utilize previous knowledge and create a fun and engaging game.

Now that you've gone this far in the Swords and Shovels series of courses, it's time to close the loop on key pieces of the game to create a fun and engaging gaming experience! In this course, Swords and Shovels: Closing the Loop, you will gain the ability to use the systems you’ve learned in the earlier courses, and a few new ones. First, you will learn how to spawn mobs in waves of increasing difficulty. Next, you will discover how to level up your hero, and add feedback with sound and graphical exciters. Finally, you will explore how to make use of the inventory system with drops and pickup, and close the game loop. When you’re finished with this course, you will have new approaches and techniques you can use in all of your game development adventures.

Syllabus

  • Course Overview 1min
  • Introduction 25mins
  • Enemies 31mins
  • Hero Progression 21mins
  • Player Feedback 34mins
  • Drops and Pickups 19mins
  • Wrapping Up 25mins

Taught by

Marc Gilbert

Related Courses

Operations Management
University of Illinois at Urbana-Champaign via Coursera
Supply Chain Operations
Rutgers University via Coursera
Supply Chain Logistics
Rutgers University via Coursera
Gestione della Produzione e della Logistica
University of Naples Federico II via Federica
Supply Chain Management: A Decision-Making Framework
Université catholique de Louvain via edX