YoVDO

Swords and Shovels Character Controller and AI

Offered By: Pluralsight

Tags

Unity Courses Game Development Courses Character Animation Courses

Course Description

Overview

This course will show you how to work with Navmesh agents, setup character animation, and write code to create a character controller and pathfinding systems.

Character control in a click-to-move top-down game requires a pathfinding system to allow freedom of player movement. In this course, Swords and Shovels Character Controller and AI, you’ll learn how to work with Navmesh and Navmesh agents, setup character animation, and write code to create a character controller. First, you’ll discover how to bake a Navmesh in a game level. Next, you’ll explore how to work with a Navmesh Agent and animation to control character movement. Finally, you’ll learn how to write code and fine tune the system. When you’re finished with the course, you’ll understand how to author a top-down character controller. Software required: Unity.

Syllabus

  • Course Overview 1min
  • Overview and Character Controller 19mins
  • NPC Controller 13mins
  • Finalizing and Extending the Systems 21mins

Taught by

Michael Baker

Related Courses

Game Development for Modern Platforms
Michigan State University via Coursera
Diseño de Videojuegos: Una introducción
Universidad de los Andes via Coursera
Gameplay en videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera
Arte 3D y animación en videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera
Desarrollo de Videojuegos 3D en Unity: Una Introducción
Universidad de los Andes via Coursera