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Creating Game Environment Textures with Substance Suite

Offered By: Pluralsight

Tags

Unity Courses ZBrush Courses

Course Description

Overview

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In this course, you'll dive into how to create textures using the Substance Painter and Designer packages which is a fundamental shift in texturing from previous techniques using Photoshop.

The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This course, Creating Game Environment Textures with Substance Suite, will help you transition into these modern texturing workflows. First, you’ll build out stylized shapes both traditionally and procedurally. Then, you’ll create all the necessary maps for use in Unity. Last, you’ll reuse these textures iteratively on multiple assets inside both Substance Designer and Painter. By the end of this environment texturing course, you’ll have a solid understanding of current industry pipelines, while still maintaining the quality and techniques of traditional texturing by using Zbrush in conjunction with Substance Suite. Software required: Substance Designer, Substance Painter.

Syllabus

  • Course Overview 1min
  • Substance Designer Fundamentals 65mins
  • Color, Detail, and PBR in Substance Designer 75mins
  • Trim Sheets and Reuse in Substance Designer 41mins
  • Texturing Environment Art in Substance Painter 21mins

Taught by

Dan John Cox

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