Creating a Secondary Game Vehicle in 3ds Max
Offered By: Pluralsight
Course Description
Overview
In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. Software required 3ds Max 2013.
In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. We'll start by looking at how to build a high poly vehicle from blueprints. Once our high poly model is finished, we'll modify it to build our final in-game asset. By the end of this 3ds Max training, you'll have a thorough understanding of the tools and techniques used to create secondary game vehicles. Software required 3ds Max 2013.
In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. We'll start by looking at how to build a high poly vehicle from blueprints. Once our high poly model is finished, we'll modify it to build our final in-game asset. By the end of this 3ds Max training, you'll have a thorough understanding of the tools and techniques used to create secondary game vehicles. Software required 3ds Max 2013.
Syllabus
- Introduction and Project Overview 0mins
- Creating a Secondary Game Vehicle in 3ds Max: Part 1 206mins
- Creating a Secondary Game Vehicle in 3ds Max: Part 2 254mins
- Creating a Secondary Game Vehicle in 3ds Max: Part 3 216mins
- Creating a Secondary Game Vehicle in 3ds Max: Part 4 319mins
Taught by
Chidi Mbadugha
Related Courses
Creative Programming for Digital Media & Mobile AppsUniversity of London International Programmes via Coursera Online Games: Literature, New Media, and Narrative
Vanderbilt University via Coursera Game Design Concepts
Canvas Network General Game Playing
Stanford University via Coursera Program Arcade Games - Learn Computer Science
Independent