Creating a Sci-Fi Villain in Maya and Silo
Offered By: Pluralsight
Course Description
Overview
In this series of tutorials we are not just going to create a sci-fi villain, but rather than repeat what was shown in my previous course, we will investigate a few other important aspects of character creation, expanding on what you learned previously. Software required: Silo 2.2, Maya 2013, 3D-Coat 4, Photoshop CS6.
In this series of tutorials we are not just going to create a sci-fi villain, but rather than repeat what was shown in my previous course, we will investigate a few other important aspects of character creation, expanding on what you learned previously. We will begin by briefly covering her construction with the help of a pre-made base mesh then shift the focus to texture and shader-related areas including the use of subsurface scattering for her skin. Once textured we will create a skeleton and some simple controls so we can easily move her into a more dynamic pose. In addition we will look at using and rendering Maya`s nHair system to create and pose her hair rather than relying on polygon strips or geometry. Finally we will mix everything together in Photoshop and look at adding an extra layer of detail to give us our final render. By the end of this course you will have the knowledge and skills needed to create, pose and render any character. Plus you will have an understanding of how to create realistic skin and hair. Software required: Silo 2.2, Maya 2013, 3D-Coat 4, Photoshop CS6.
In this series of tutorials we are not just going to create a sci-fi villain, but rather than repeat what was shown in my previous course, we will investigate a few other important aspects of character creation, expanding on what you learned previously. We will begin by briefly covering her construction with the help of a pre-made base mesh then shift the focus to texture and shader-related areas including the use of subsurface scattering for her skin. Once textured we will create a skeleton and some simple controls so we can easily move her into a more dynamic pose. In addition we will look at using and rendering Maya`s nHair system to create and pose her hair rather than relying on polygon strips or geometry. Finally we will mix everything together in Photoshop and look at adding an extra layer of detail to give us our final render. By the end of this course you will have the knowledge and skills needed to create, pose and render any character. Plus you will have an understanding of how to create realistic skin and hair. Software required: Silo 2.2, Maya 2013, 3D-Coat 4, Photoshop CS6.
Syllabus
- Introduction and Project Overview 1min
- Creating a Sci-Fi Villain in Maya and Silo 317mins
Taught by
Antony Ward
Related Courses
Get A Grasp! A Primer Course for Getting Your Comic StartedIndependent Character Design for Video Games
California Institute of the Arts via Coursera Arte 3D y animación en videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera Visual Storytelling for Film and Video Games
Ringling College of Art + Design via Kadenze Making Typeface Families
School of Visual Arts via Kadenze