Creating a Refracting Liquid UI in After Effects and Maya
Offered By: Pluralsight
Course Description
Overview
Throughout these lessons we will cover the entire process from start to finish of creating a refracting user interface that reacts to our live-action plate. Software required: PFTrack 2012, After Effects CC, Maya 2014, NUKE 7.
Throughout these lessons we will cover the entire process from start to finish of creating a refracting user interface that reacts to our live-action plate. We'll start off with the matchmoving process and then dive into After Effects to explore the principals of good motion design. Core fundamentals such as linear workflow and motion blur settings are also explained. We'll then jump into Maya and create a liquid simulation using the Maya pond system. All elements are then taken into NUKE where they are seamlessly composited together in the most visually appealing manner. Software required: PFTrack 2012, After Effects CC, Maya 2014, NUKE 7.
Throughout these lessons we will cover the entire process from start to finish of creating a refracting user interface that reacts to our live-action plate. We'll start off with the matchmoving process and then dive into After Effects to explore the principals of good motion design. Core fundamentals such as linear workflow and motion blur settings are also explained. We'll then jump into Maya and create a liquid simulation using the Maya pond system. All elements are then taken into NUKE where they are seamlessly composited together in the most visually appealing manner. Software required: PFTrack 2012, After Effects CC, Maya 2014, NUKE 7.
Syllabus
- Introduction and Project Overview 0mins
- Creating a Refracting Liquid UI in After Effects and Maya 140mins
Taught by
James Whiffin
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