Production Modeling for Games and 3D Printing in ZBrush and 3ds Max
Offered By: Pluralsight
Course Description
Overview
Learn modeling techniques for many formats, including game engines and 3D printing, and learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect. Software required: Mischief 2.1.2, ZBrush 4R7B, 3ds Max 2014, KeyShot 5, Unity 4.6
In this course, we'll learn techniques to model for many formats such as game engines or 3D printing. Along the way, we'll learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect. After completing this course, you'll have a guideline that'll easily fit into your production pipeline. Software required: Mischief 2.1.2, ZBrush 4R7B, 3ds Max 2014, KeyShot 5, Unity 4.6
In this course, we'll learn techniques to model for many formats such as game engines or 3D printing. Along the way, we'll learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect. After completing this course, you'll have a guideline that'll easily fit into your production pipeline. Software required: Mischief 2.1.2, ZBrush 4R7B, 3ds Max 2014, KeyShot 5, Unity 4.6
Syllabus
- Introduction and Project Overview 1min
- Production Modeling for Games and 3D Printing in ZBrush and 3ds Max 201mins
Taught by
Walter Carter
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