Getting Started with Procedural Generation for Game Artists in 3ds Max
Offered By: Pluralsight
Course Description
Overview
In this 3ds Max tutorial, you'll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets. Software required: 3ds Max 2015, Photoshop CC, Unity 5.0.
In this 3ds Max tutorial, you'll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets. Procedural games are becoming more and more prominent in the games industry today. Procedural games have lots of advantages--no playthrough is exactly the same as the last, and environments can be designed completely by code. While a lot of the hard work comes from the programmer to create the rules in which worlds are generated, there are some very serious guidelines that we have to follow as game artists. So by the end of this 3ds Max training, you'll know where to start on how to create 3D content for procedural games in Unity. Software required: 3ds Max 2015, Photoshop CC, Unity 5.0.
In this 3ds Max tutorial, you'll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets. Procedural games are becoming more and more prominent in the games industry today. Procedural games have lots of advantages--no playthrough is exactly the same as the last, and environments can be designed completely by code. While a lot of the hard work comes from the programmer to create the rules in which worlds are generated, there are some very serious guidelines that we have to follow as game artists. So by the end of this 3ds Max training, you'll know where to start on how to create 3D content for procedural games in Unity. Software required: 3ds Max 2015, Photoshop CC, Unity 5.0.
Syllabus
- Introduction and Project Overview 0mins
- Getting Started with Procedural Generation for Game Artists in 3ds Max 108mins
Taught by
Joshua Kinney
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