Modeling a Hard Surface Sci-Fi Asset in 3ds Max
Offered By: Pluralsight
Course Description
Overview
Throughout these lessons, we'll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh. Software required: 3ds Max 2015.
Throughout these lessons, we'll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh. We will cover topics such as design block outs, creating an interesting silhouette, rules of 3, how to make functional designs, and how to use concepts to help create believable and original designs. By the end, you will be able to more clearly convey your ideas and tackle future projects more effectively. Software required: 3ds Max 2015.
Throughout these lessons, we'll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh. We will cover topics such as design block outs, creating an interesting silhouette, rules of 3, how to make functional designs, and how to use concepts to help create believable and original designs. By the end, you will be able to more clearly convey your ideas and tackle future projects more effectively. Software required: 3ds Max 2015.
Syllabus
- Introduction and Project Overview 0mins
- Modeling a Hard Surface Sci-fi Asset in 3ds Max 150mins
Taught by
Tim Diaz
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