Studio Lighting Techniques with Maya and Arnold
Offered By: Pluralsight
Course Description
Overview
Using Maya 2017 and Arnold, this course will demonstrate the principles of studio lighting and how to create a number of classic lighting set-ups. Software Required: Maya 2017 and Arnold.
Understanding real world studio lighting techniques is an invaluable help in creating realistic and well designed CG renders. Knowing classic lighting setups provides a solid foundation for a wide variety of scenes. This course, Studio Lighting Techniques with Maya and Arnold, will demonstrate studio lighting techniques and how to render scenes as if shot in a studio. First, you'll learn all about real world lights and lighting setups. Next, using Maya 2017 and Arnold, you'll go through a number of examples exploring both the creative methodology and technical details. By the end of this course, you'll know many real world studio lighting setups and how to utilize these lighting designs in CG using Maya 2017 and Arnold. Software Required: Maya 2017 and Arnold.
Understanding real world studio lighting techniques is an invaluable help in creating realistic and well designed CG renders. Knowing classic lighting setups provides a solid foundation for a wide variety of scenes. This course, Studio Lighting Techniques with Maya and Arnold, will demonstrate studio lighting techniques and how to render scenes as if shot in a studio. First, you'll learn all about real world lights and lighting setups. Next, using Maya 2017 and Arnold, you'll go through a number of examples exploring both the creative methodology and technical details. By the end of this course, you'll know many real world studio lighting setups and how to utilize these lighting designs in CG using Maya 2017 and Arnold. Software Required: Maya 2017 and Arnold.
Syllabus
- Course Overview 1min
- Three Point Lighting 18mins
- Real World Lighting Tools and Their CG Equivalents 36mins
- Lighting for Portraiture 28mins
- Automotive Lighting 19mins
- Product Lighting 22mins
Taught by
Simon Brown
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