Kit Bashing Game Assets to Speed Up Workflows in 3ds Max & Unity
Offered By: Pluralsight
Course Description
Overview
In this 3ds Max and Unity tutorial we'll learn how to organize our assets and establish a kit bashing pipeline within 3ds Max. Software required: 3d Max 2015, Photoshop CS6, Unity 4.5.
In this 3ds Max and Unity tutorial we'll learn how to organize our assets and establish a kit bashing pipeline within 3ds Max. We'll explore ways to speed up rendering time in V-Ray using Solid Rocks, look at Material Preset Pro created by Siger Studio and investigate Open Subdiv Modeling. By the end of this 3ds Max and Unity training you'll know what it takes to create high res assets and rip those down to textures that then can be applied to an environment provided to you by Camouflaj. Software required: 3d Max 2015, Photoshop CS6, Unity 4.5.
In this 3ds Max and Unity tutorial we'll learn how to organize our assets and establish a kit bashing pipeline within 3ds Max. We'll explore ways to speed up rendering time in V-Ray using Solid Rocks, look at Material Preset Pro created by Siger Studio and investigate Open Subdiv Modeling. By the end of this 3ds Max and Unity training you'll know what it takes to create high res assets and rip those down to textures that then can be applied to an environment provided to you by Camouflaj. Software required: 3d Max 2015, Photoshop CS6, Unity 4.5.
Syllabus
- Introduction and Project Overview 1min
- Kit Bashing Game Assets to Speed Up Workflows in 3ds Max and Unity 191mins
Taught by
Stephen Hauer
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