Introduction to Materials in Unreal Engine
Offered By: Pluralsight
Course Description
Overview
In this series of tutorials we will discuss how materials are created and manipulated in Unreal Engine 4. Software required: Unreal Engine 4.1.1.
In this series of tutorials we will discuss how materials are created and manipulated in Unreal Engine 4. We'll start out by getting an overview of the material creation process. Then we'll dive into the theory of creating physically based materials. Here we'll discuss the key properties of a material that will determine how your material will look in the engine. Then we'll dive deeper into these critical properties by discussing the different Blend modes and Lighting Models. Then we'll discuss each Material Input and how they affect the material and their possible uses. After that, we'll learn about material expressions and functions, the building blocks to creating incredible looking materials. Finally, we'll take what we've learned and create a set of materials for a game prop in Unreal Engine 4. Software required: Unreal Engine 4.1.1.
In this series of tutorials we will discuss how materials are created and manipulated in Unreal Engine 4. We'll start out by getting an overview of the material creation process. Then we'll dive into the theory of creating physically based materials. Here we'll discuss the key properties of a material that will determine how your material will look in the engine. Then we'll dive deeper into these critical properties by discussing the different Blend modes and Lighting Models. Then we'll discuss each Material Input and how they affect the material and their possible uses. After that, we'll learn about material expressions and functions, the building blocks to creating incredible looking materials. Finally, we'll take what we've learned and create a set of materials for a game prop in Unreal Engine 4. Software required: Unreal Engine 4.1.1.
Syllabus
- Introduction and Project Overview 1min
- Introduction to Materials in Unreal Engine 118mins
Taught by
Joshua Kinney
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