YoVDO

Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation

Offered By: Pluralsight

Tags

Character Rigging Courses Unity Courses Animation Courses Control Systems Courses Indie Game Development Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
In this volume of the Indie Game Development Pipeline, we'll learn about the process used to create animated assets for Unity with the help of Maya LT, a version of Maya specifically geared toward artists that would like to build their own games. Software required: Autodesk Maya LT 2015.

In this volume of the Indie Game Development Pipeline, we'll learn about the process used to create animated assets for Unity with the help of Maya LT, a version of Maya specifically geared towards artists that would like to build their own games. In this series, we'll focus on the rigging and animation process of the boss character. We'll learn how to approach building skeletons and control systems. We'll also cover skinning techniques for polished deformations. Once the rig is finished, we'll jump right into animation and learn how to create appealing performances with time-saving techniques that really work. By the end of this volume, you'll have the understanding you need to rig and animate boss models of your own. Software required: Autodesk Maya LT 2015.

Syllabus

  • Introduction and Project Overview 0mins
  • Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation 353mins

Taught by

Delano Athias

Related Courses

Interactive 3D Graphics
Autodesk via Udacity
Creative Coding
Monash University via FutureLearn
Make Your Own 2048
Udacity
An Introduction to Interactive Programming in Python (Part 2)
Rice University via Coursera
HTML5 Coding Essentials and Best Practices
World Wide Web Consortium (W3C) via edX