YoVDO

Indie Game Development Pipeline Volume 6: Hero Character Rigging and Animation

Offered By: Pluralsight

Tags

Character Rigging Courses Unity Courses Animation Courses Control Systems Courses Indie Game Development Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
In this volume of the Indie Game Development Pipeline, we'll learn about the process used to create animated assets for Unity with the help of Maya LT, a version of Maya specifically geared towards artists that would like to build their own games.

In this volume of the Indie Game Development Pipeline, we'll learn about the process used to create animated assets for Unity with the help of Maya LT, a version of Maya specifically geared towards artists that would like to build their own games. In this series, we'll focus on the rigging and animation process of the hero character. We'll learn how to approach building skeletons and control systems. We'll also cover skinning techniques for polished deformations. Once the rig is finished, we'll then jump into animation and learn how to create appealing performances with time-saving techniques that really work. By the end of this training, you'll have the understanding you need to rigging and animate your own hero models.

Syllabus

  • Introduction and Project Overview 0mins
  • Indie Game Development Pipeline Volume 6: Hero Character Rigging and Animation 209mins

Taught by

Delano Athias

Related Courses

Unreal Engine 4 Class: Blueprints
Udemy
How to become a Game Artist, Designer, or Developer!
Udemy
Crunching the Numbers- Navigating Mobile Game Metrics - Unite Now 2020
Unity via YouTube
Make Your Indie Game a Live Service - Unite Now 2020
Unity via YouTube
The Secrets to Creating an Indie Game Franchise
GDC via YouTube