Houdini: Intermediate Ocean FX
Offered By: Pluralsight
Course Description
Overview
This course will teach you the creation of realistic oceans and how to drive large scale fluid simulations in Houdini 16. Software required: Houdini 16.
Have you ever had the idea of creating an infinite and photo realistic ocean in 3D with a simulated boat driving through it? If so, this is the perfect course for you. In this course, Houdini: Intermediate Ocean FX, you'll learn how to setup a procedural ocean and do a flip fluid simulation for the boat. First, you'll discover how to use the ocean spectrum to create an infinite ocean. Next, you'll add the boat, do a flip simulation for a specific area with high detail, and add whitewater and mist. Finally, you'll extend the simulated area and setup the shaders to render all the layers. When you're finished with this Houdini 16 course, you'll not only have an ocean rendered with a high detail fluid simulation, but you'll also have a workflow on how to master your own ocean and fluid challenges in the future. Software required: Houdini 16.
Have you ever had the idea of creating an infinite and photo realistic ocean in 3D with a simulated boat driving through it? If so, this is the perfect course for you. In this course, Houdini: Intermediate Ocean FX, you'll learn how to setup a procedural ocean and do a flip fluid simulation for the boat. First, you'll discover how to use the ocean spectrum to create an infinite ocean. Next, you'll add the boat, do a flip simulation for a specific area with high detail, and add whitewater and mist. Finally, you'll extend the simulated area and setup the shaders to render all the layers. When you're finished with this Houdini 16 course, you'll not only have an ocean rendered with a high detail fluid simulation, but you'll also have a workflow on how to master your own ocean and fluid challenges in the future. Software required: Houdini 16.
Syllabus
- Course Overview 1min
- Creating a Large Scale Ocean 48mins
- Adding Foam to the Ocean 29mins
- Simulating a Boat on the Sea 69mins
- Creating Whitewater for the Flip Simulation 92mins
- Extending and Rendering the Simulated Ocean 61mins
Taught by
Andreas Giesen
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