YoVDO

Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK

Offered By: Pluralsight

Tags

Maya Courses Game Development Courses ZBrush Courses 3d Modeling Courses Texturing Courses

Course Description

Overview

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Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds. Software required: UDK (2012-10), Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .

Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds. In this UDK tutorial we will focus on multiple methods of constructing these assets and various software workflows to make the most of texture usage, polygon counts, and artist production time. Software required: UDK (2012-10), Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .

Syllabus

  • Introduction and Project Overview 1min
  • Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK 220mins

Taught by

Clinton Crumpler

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