Sculpting a Stylized Game Environment in ZBrush and 3ds Max
Offered By: Pluralsight
Course Description
Overview
Throughout these lessons we'll learn how to sculpt a stylized game environment. Software required: ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015.
Throughout these lessons we'll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block-out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth, and metal. By the end of this tutorial, you will have a solid understanding of workflows that can be used to create a stylized game environment. Software required: ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015.
Throughout these lessons we'll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block-out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth, and metal. By the end of this tutorial, you will have a solid understanding of workflows that can be used to create a stylized game environment. Software required: ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015.
Syllabus
- Introduction and Project Overview 0mins
- Sculpting a Stylized Game Environment in ZBrush and 3ds Max 158mins
Taught by
Alex Jerjomin
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