Game Environment Modeling Fundamentals
Offered By: Pluralsight
Course Description
Overview
In this course, you'll learn how to create a block out and a high resolution sculpt of a stylized dungeon scene. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.
Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you'll start with creating a black out of a dungeon scene. Next, you'll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you'll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you'll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.
Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you'll start with creating a black out of a dungeon scene. Next, you'll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you'll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you'll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.
Syllabus
- Course Overview 1min
- Creating a White Box 40mins
- Creating Base Meshes 76mins
- Sculpting Props in ZBrush 127mins
- Rendering in Marmoset 48mins
Taught by
Alex Jerjomin
Related Courses
Current Gen 3D Game Prop ProductionMichigan State University via Coursera Oyun Modeli Tasarlama
Udemy Blender Stylised 3D Game Model Complete Beginners Guide
Udemy Game Environment Concept Art Fundamentals
Pluralsight Sculpting a Creature with ZBrush and Photoshop
LinkedIn Learning