Game Environment Modeling Fundamentals
Offered By: Pluralsight
Course Description
Overview
In this course, you'll learn how to create a block out and a high resolution sculpt of a stylized dungeon scene. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.
Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you'll start with creating a black out of a dungeon scene. Next, you'll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you'll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you'll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.
Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you'll start with creating a black out of a dungeon scene. Next, you'll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you'll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you'll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.
Syllabus
- Course Overview 1min
- Creating a White Box 40mins
- Creating Base Meshes 76mins
- Sculpting Props in ZBrush 127mins
- Rendering in Marmoset 48mins
Taught by
Alex Jerjomin
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