YoVDO

Game Asset Production Pipeline in Unreal Engine

Offered By: Pluralsight

Tags

Unreal Engine Courses Autodesk 3ds Max Courses Material Design Courses 3d Modeling Courses UV Mapping Courses Collision Detection Courses Retopology Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
In this series of tutorials, we will discuss the pipeline for creating a static mesh game asset for Unreal Engine 4. Software required: 3ds Max 2015, Unreal Engine 4.1.1, dDo, Photoshop CS4.

In this series of tutorials, we will discuss the pipeline for creating a static mesh game asset for Unreal Engine 4. We'll start out by discussing some general setup tips before creating content for Unreal Engine 4. Then we'll jump into creating a game mesh based on a high-poly mesh that we provide. Here, we'll discuss how to quickly create a low-resolution mesh and how to retopologize it with enough detail to capture our high-resolution detail in a normal map. Then we'll learn how to UV our mesh and how to bake out the crucial maps for creating a high-quality game asset. After that, we'll learn how to quickly create textures using dDo, a powerful procedural texturing software. Then we'll start to wrap up the tutorial by finalizing our asset with materials, collisions, and LODs until we finally import the asset into Unreal Engine 4. Software required: 3ds Max 2015, Unreal Engine 4.1.1, dDo, Photoshop CS4.

Syllabus

  • Introduction and Project Overview 1min
  • Game Asset Production Pipeline in Unreal Engine 128mins

Taught by

Joshua Kinney

Related Courses

Video Game Design and Development: Introduction to Game Programming
Abertay University via FutureLearn
Computer Science for Game Development
Harvard University via edX
Practical Game Development in Unity 4: Level 1
Udemy
Game Development for beginners with Python
Udemy
Code Your First Game: Arcade Classic in JavaScript on Canvas
Udemy