YoVDO

Game Asset Production Pipeline for Unity

Offered By: Pluralsight

Tags

Unity Courses Autodesk 3ds Max Courses ZBrush Courses Texturing Courses UV Unwrapping Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
In this series of Unity tutorials, we'll create an asset step-by-step and explore the entire 3D game asset production pipeline for Unity. Software required: 3ds Max 2015, Zbrush 4R6, Substance Painter, Unity 4.6, Unity 5 beta.

In this series of Unity tutorials, we'll create an asset step-by-step and explore the entire 3D game asset production pipeline for Unity. We'll start out by learning about some general set up tips for creating game assets in a content creation package like 3ds Max. After that, we'll jump into creating our high poly asset using 3ds Max and ZBrush. Then we'll learn how to quickly model and unwrap the UV's game resolution mesh in 3ds Max. After that, we'll learn how to properly bake out our essential maps needed for texturing in Substance Painter. Once in Substance Painter, we'll talk about some basic texturing tips and how Substance Painter can save us some time with its multi-channel painting capabilities. Finally, we'll finish this Unity training by learning how to create LODs and a custom collision mesh to take advantage of Unity's optimization features. Software required: 3ds Max 2015, Zbrush 4R6, Substance Painter, Unity 4.6, Unity 5 beta.

Syllabus

  • Introduction and Project Overview 1min
  • Game Asset Production Pipeline for Unity 174mins

Taught by

Joshua Kinney

Related Courses

Arte 3D y animación en videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera
3ds max making of subway train
Udemy
3D Max Modeling from beginner to advanced
Udemy
3ds max: 3D Gaming modeling, Animation & Architect Designers
Udemy
UNITY ILE 2D & 3D PROFESYONEL SEVİYEDE OYUN GELISTIRIN
Udemy