Expressive Face and Hand Hybrid Animation
Offered By: Pluralsight
Course Description
Overview
This course will cover facial motion capture and hand animation to help bring your characters to life with expressiveness and believability.
Most human communication happens with the eyes face and hands. In this course, Expressive Face and Hand Hybrid Animation, you will cover facial mocap and hand animation to bring your characters to life with expressiveness and believability! First, you'll see what makes up a good face rig, and look at the face control options. Next, you'll set up and refine your characters hands and create a library of poses. Next, you'll see some best practices for recording facial motion capture, and creating the mapping from the data to the face rig. Finally, you'll begin refining the performance using Hybrid Animation. After setting up the animation layers, focus will be on making the characters expressive and believable. When you're finished with this course, you'll know how to integrate face and hand data back into your master cinematic scenes, and attach it correctly to the character's body for use in-game. Software required: Maya 2017, MotionBuilder 2017.
Most human communication happens with the eyes face and hands. In this course, Expressive Face and Hand Hybrid Animation, you will cover facial mocap and hand animation to bring your characters to life with expressiveness and believability! First, you'll see what makes up a good face rig, and look at the face control options. Next, you'll set up and refine your characters hands and create a library of poses. Next, you'll see some best practices for recording facial motion capture, and creating the mapping from the data to the face rig. Finally, you'll begin refining the performance using Hybrid Animation. After setting up the animation layers, focus will be on making the characters expressive and believable. When you're finished with this course, you'll know how to integrate face and hand data back into your master cinematic scenes, and attach it correctly to the character's body for use in-game. Software required: Maya 2017, MotionBuilder 2017.
Syllabus
- Course Overview 2mins
- Expressive Face and Hands 9mins
- Prepping Characters for Hybrid Animation 11mins
- Fundamentals of Expressive Animation 17mins
- Performance and Lip Sync 24mins
Taught by
Mark Butler
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