'Daydreamer' Production Pipeline Volume 4: Surfacing
Offered By: Pluralsight
Course Description
Overview
In this MARI and RenderMan tutorial, we'll look at how the textures and materials were created for the Daydreamer short that appeared at SIGGRAPH. Software required: MARI 2.6v5, Maya 2016, RenderMan for Maya 20.0.
In this MARI and RenderMan tutorial, we'll look at how the textures and materials were created for the Daydreamer short that appeared at SIGGRAPH. Since we won't go step-by-step, we'd recommend you have experience with MARI, Maya, and RenderMan for Maya before following along with this tutorial. The goal of this tutorial is to give you a glimpse at a production pipeline between MARI and RenderMan for Maya. To achieve that, we'll give you insight into the various challenges, techniques, and thought processes behind specific assets on this project. By the end of this MARI and RenderMan training, you'll know some of important things you'll need to remember as you create your own shots. Software required: MARI 2.6v5, Maya 2016, RenderMan for Maya 20.0.
In this MARI and RenderMan tutorial, we'll look at how the textures and materials were created for the Daydreamer short that appeared at SIGGRAPH. Since we won't go step-by-step, we'd recommend you have experience with MARI, Maya, and RenderMan for Maya before following along with this tutorial. The goal of this tutorial is to give you a glimpse at a production pipeline between MARI and RenderMan for Maya. To achieve that, we'll give you insight into the various challenges, techniques, and thought processes behind specific assets on this project. By the end of this MARI and RenderMan training, you'll know some of important things you'll need to remember as you create your own shots. Software required: MARI 2.6v5, Maya 2016, RenderMan for Maya 20.0.
Syllabus
- Introduction and Project Overview 1min
- Daydreamer Production Pipeline Volume 4: Surfacing 98mins
Taught by
Eddie Russell
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Pluralsight