Creating a Cross-platform 2D Game in Stencyl
Offered By: Pluralsight
Course Description
Overview
Throughout these lessons, we'll learn how to build a functional game prototype from beginning to end using the Stencyl game engine and toolset. Software required: Stencyl 3.2, Adobe Photoshop CS6.
Throughout these lessons, we'll learn how to build a functional game prototype from beginning to end using the Stencyl game engine and toolset. We'll cover everything from capturing and responding to player input, to importing and configuring our own custom assets to start building great games with Stencyl. Software required: Stencyl 3.2, Adobe Photoshop CS6.
Throughout these lessons, we'll learn how to build a functional game prototype from beginning to end using the Stencyl game engine and toolset. We'll cover everything from capturing and responding to player input, to importing and configuring our own custom assets to start building great games with Stencyl. Software required: Stencyl 3.2, Adobe Photoshop CS6.
Syllabus
- Introduction and Project Overview 1min
- Creating a Cross-platform 2D Game in Stencyl 266mins
Taught by
Richard Sneyd
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Independent