CG101: Cinematography
Offered By: Pluralsight
Course Description
Overview
With this tutorial, we will take a software independent look at some of the vital terminology that is required to build a solid foundation for learning some basics of cinematography.
The purpose of these standalone lessons is not to learn how to use any specific software, but rather to focus on learning fundamental terminology. It is recommended that you are familiar with all of the terminology that is discussed throughout these lessons before starting to follow along with any tutorials that have to do with placing or animating a camera, such as rendering or compositing tutorials.
The purpose of these standalone lessons is not to learn how to use any specific software, but rather to focus on learning fundamental terminology. It is recommended that you are familiar with all of the terminology that is discussed throughout these lessons before starting to follow along with any tutorials that have to do with placing or animating a camera, such as rendering or compositing tutorials.
Syllabus
- Introduction and Project Overview 1min
- Cg101: Cinematography 11mins
Taught by
Papa Georgio
Related Courses
Interactive 3D GraphicsAutodesk via Udacity Creative Coding
Monash University via FutureLearn Make Your Own 2048
Udacity An Introduction to Interactive Programming in Python (Part 2)
Rice University via Coursera HTML5 Coding Essentials and Best Practices
World Wide Web Consortium (W3C) via edX