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Introduction to Rendering with Cycles in Blender

Offered By: Pluralsight

Tags

Blender Courses 3D Rendering Courses Render Passes Courses

Course Description

Overview

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An introductory look at Blender's powerful cycles rendering engine.

This Blender course covers rendering with cycles. We'll start out by first showing how to setup cameras. Then we'll cover how to use the Cycles interactive viewport rendering feature, which lets you preview changes to a render in real-time. We'll discuss the different lamp types and the main attributes of each one. We'll also cover the Cycles Emission shader and how it can be used to convert geometry into sources of illumination. Beyond that, some of the things you will learn in this course are how to setup image-based lighting, using the subsurface scattering shader, the importance of render passes and render layers, and the differences between the two. You'll learn vital techniques for optimizing a render in cycles, to cut the time of a render in half without sacrificing on the final quality of the image. We'll build on each concept to create a final render of a creative's workstation.

Syllabus

  • Course Overview 1min
  • Understanding the Basics of Cycles 27mins
  • Understanding Lighting in Cycles 49mins
  • Render Optimization 36mins
  • Creating the Office Scene Render 69mins
  • Using the Compositor for Final Post-production 28mins

Taught by

Mark Masters

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