Getting Started with Augmented Reality
Offered By: Pluralsight
Course Description
Overview
Augmented Reality (AR) is one of the hottest new trends in gaming technology. Learn the basics of setting up an AR experience and the different kinds of AR experiences that match different use cases. Software required: Unity, Visual Studio.
Augmented Reality (AR) is a new type of experience that provides unique opportunities in gaming technology. But the reach of AR also extends to the enterprise and beyond. This course, Getting Started with Augmented Reality, will give you an overview of the current state of the art of AR, which should give you enough information to determine if AR are technologies you want to start working with today, or if it is prudent for you to wait until others have taken the leap first. First, you'll jump into learning about just what AR actually is. Next, you'll explore the possibilities of AR in both the gaming space and the enterprise. Finally, you'll wrap up the course by learning about the future of AR. By the end of this course, you'll be able to begin taking your first steps into the world of augmented reality. Software required: Unity, Visual Studio.
Augmented Reality (AR) is a new type of experience that provides unique opportunities in gaming technology. But the reach of AR also extends to the enterprise and beyond. This course, Getting Started with Augmented Reality, will give you an overview of the current state of the art of AR, which should give you enough information to determine if AR are technologies you want to start working with today, or if it is prudent for you to wait until others have taken the leap first. First, you'll jump into learning about just what AR actually is. Next, you'll explore the possibilities of AR in both the gaming space and the enterprise. Finally, you'll wrap up the course by learning about the future of AR. By the end of this course, you'll be able to begin taking your first steps into the world of augmented reality. Software required: Unity, Visual Studio.
Syllabus
- Course Overview 0mins
- Introduction 26mins
- AR Basics 45mins
- AR in Gaming 9mins
- Augmented Reality for Marketing/Promotion 14mins
- AR in the Enterprise 54mins
- Augmented Reality: Futures 11mins
Taught by
Jon Flanders
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