3ds Max Rigging Fundamentals
Offered By: Pluralsight
Course Description
Overview
Gain the skills and techniques to bring characters to life with character rigging! This course will teach you how to create solid rigs in Autodesk 3ds Max.
The process of taking a lifeless 3D model and turning it into an asset that can be used for animation can be a daunting, difficult, and complex process that is often seen as a specialist skill. In this course, 3ds Max Rigging Fundamentals, you'll discover the skills and techniques needed to bring characters to life by creating a production-ready character rig, ready for animation and beyond! First, you’ll take a pre-made model and travel through the basics of getting scenes ready for rigging, then jump straight into skeletons and controls. Next, you’ll add more complex rigging components like kinematics, custom attributes and industry standard setups like the reverse-foot. Finally, you’ll finish out by attaching the geometry to the rig by skinning and constraints, then enhance the rig even further by adding custom attributes and jumping into the intricacies of the Reaction Manager. When you’re finished with this course, you’ll have completed a custom animation rig, have learned the core foundations required to create solid rigs in 3ds Max, and have a deeper understanding of the methods and tools used in the creation of production-level rigs. Software required: Autodesk 3ds Max.
The process of taking a lifeless 3D model and turning it into an asset that can be used for animation can be a daunting, difficult, and complex process that is often seen as a specialist skill. In this course, 3ds Max Rigging Fundamentals, you'll discover the skills and techniques needed to bring characters to life by creating a production-ready character rig, ready for animation and beyond! First, you’ll take a pre-made model and travel through the basics of getting scenes ready for rigging, then jump straight into skeletons and controls. Next, you’ll add more complex rigging components like kinematics, custom attributes and industry standard setups like the reverse-foot. Finally, you’ll finish out by attaching the geometry to the rig by skinning and constraints, then enhance the rig even further by adding custom attributes and jumping into the intricacies of the Reaction Manager. When you’re finished with this course, you’ll have completed a custom animation rig, have learned the core foundations required to create solid rigs in 3ds Max, and have a deeper understanding of the methods and tools used in the creation of production-level rigs. Software required: Autodesk 3ds Max.
Syllabus
- Course Overview 1min
- Introduction 13mins
- The Basics of Rigging 48mins
- Scene Preperations 44mins
- Root and Spine Rig 27mins
- Arms, Hands, and Fingers 28mins
- Legs and Feet 41mins
- Skinning and Attaching Geometry 29mins
- Finishing the Rig 16mins
- Rig Enhancements 24mins
- Summary 7mins
Taught by
Stewart Jones
Related Courses
Character Design for Video GamesCalifornia Institute of the Arts via Coursera Desarrollo de Videojuegos 3D en Unity: Una Introducción
Universidad de los Andes via Coursera Building Interactive 3D Characters and Social VR
University of London International Programmes via Coursera 3D Interactions and Navigation
Unity via Coursera Create Your First RPG And FPS Multiplayer Game In Unity
Udemy