Introduction to Shader Graphics with OpenGL
Offered By: Coursera Project Network via Coursera
Course Description
Overview
In this 1-hour long project-based course, by the end of this project, you will be able to draw a triangle along with a shader system for it with modern OpenGL and C++, which is the fundamental unit of 3D rendering.Moreover, you will be able to setup the environment and create a window with openGL, draw a triangle using modern openGL and create vertex and fragment shaders for your triangle. Finally, You’ll be able to extend upon this basis into a full fledged modern 3D renderer.
Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
Syllabus
- Project Overview
- By the end of this project, you will be able to draw a triangle along with a shader system for it with modern OpenGL and C++, which is the fundamental unit of 3D rendering.Moreover, you will be able to setup the environment and create a window with openGL, draw a triangle using modern openGL and create vertex and fragment shaders for your triangle. Finally, You’ll be able to extend upon this basis into a full fledged modern 3D renderer.
Taught by
Youssef Abusamra
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