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More C# Programming and Unity

Offered By: University of Colorado System via Coursera

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Unity Courses Programming Languages Courses C# Courses

Course Description

Overview

This course is the second course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics and finishing the Unity game you started at the end of the previous course. Module 1: Learn how we make decisions in our code Module 2: Learn how to get and use player input in your Unity games Module 3: Learn how to use iteration (looping) to repeat actions in your code Module 4: Learn how we can store lots of data in arrays and lists “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates

Syllabus

  • Selection
    • In this module, you'll learn about the selection control structure. Selection is really useful because it lets us decide which code we want to execute based on some condition.
  • Unity Input
    • In this module, you'll learn how to process mouse, keyboard, and gamepad input in Unity. This is hugely important, because doing this lets the player actually interact with the game!
  • Iteration
  • Arrays and Lists

Taught by

Dr. Tim "Dr. T" Chamillard

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