ZBrush: Modeling Footwear
Offered By: LinkedIn Learning
Course Description
Overview
Learn the tools and techniques you need to digitally sculpt a shoe. Discover how to create the sole and the basic shape, and how to add laces and fine details to your sculpture.
Syllabus
Introduction
- Welcome
- Preparing
- Exercise files
- What to know
- Importing reference images
- Modeling the basic sole shape
- Extruding the sole and tread thickness
- Tapering the tread
- Creasing hard edges
- Adjusting the reference images
- Making a template for the repeating treads
- Duplicating the tread with array mesh
- Cutting the tread pattern
- Tweaking the tread
- Bending the sole
- Tweaking the sole geometry
- Making the basic upper shape
- Drawing out the patch placement
- Extracting the simple patches
- Extracting more complex patches
- Making the tongue
- Making the cuff
- Forming the heel tab
- Finishing the upper elements
- Making a lace grommet
- Placing the grommets with insert mesh
- Making a shoelace brush
- Drawing out the laces
- Tweaking the shape of the laces
- Creating the aglets
- Sculpting the irregularities
- Adding leather texture
- Sculpting specific leather detail
- Adding fabric textures
- Sculpting stitches
- Making stitches with insert mesh
- Making fuzzy suede texture
- Adding stitches around the welt
- Making the final adjustments
- Next steps
Taught by
Ryan Kittleson
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