YoVDO

ZBrush 2020 Essential Training

Offered By: LinkedIn Learning

Tags

ZBrush Courses Painting Courses 3d Modeling Courses Character Design Courses Texturing Courses Digital Sculpting Courses

Course Description

Overview

Learn how to use ZBrush tools and techniques to build professional-quality 3D models.

Syllabus

Introduction
  • ZBrush 2020 in action
  • Preparing for this course
1. ZBrush Quick Start
  • Starting ZBrush for the first time
  • Loading tools vs. opening projects
  • See what's new since version 2018
  • Learning the interface
  • Navigating in 3D space
  • Using the Gizmo
  • Additional Gizmo tips
  • Using Undo History
  • Working with the camera
  • Importing 3D models
2. Sculpting
  • The most commonly used brushes
  • Using Brush settings
  • Using Symmetry
  • Controlling brush size
  • Smoothing a model
  • Inverting brush effects
  • Working with Alphas
  • Using the XTractor brushes
  • Sculpting with undo history
  • Moving with infinite depth
  • Using the DecoCurve brushes
  • Using a brush without back and forth
3. Using Tools and Subtools
  • Working with subtools
  • Adding new tools and subtools
  • Splitting subtools
  • Combining subtools
  • Using Insert Mesh brushes
  • Creating Insert Mesh brushes
  • Using Curve brushes
  • Extracting new shapes
  • Using Live Booleans
  • Generating the Boolean mesh
  • Using Transpose Master
  • Creating text
  • Using folders
4. Making Models with ZSpheres
  • Creating ZSphere models
  • Using the animal ZeeZoo library
  • Converting ZSpheres to geometry
  • Using ZSketch
5. Selections, Masking, and Polygroups
  • Selecting parts of an object
  • Making masks
  • Creating polygroups
  • Mask, polygroup, and selection tips
  • Generating masks by topology
  • Splitting by mask, hidden, or polygroups
  • Masking where two objects overlap
  • Masking by color
6. Using the ZModeler Brush
  • ZModeler introduction
  • Inserting and removing edges
  • Closing holes
  • Extruding faces
  • Bridging holes and edges
  • Splitting points
  • Polygrouping with ZModeler
  • Limitations of ZModeler
7. Using Subdivision
  • Dividing a model
  • Sculpting on a subdivision model
  • Limitations of subdivision models
  • Using Dynamic Subdivision
  • Creasing edges
8. Using DynaMesh
  • Activating DynaMesh
  • Sculpting with DynaMesh
  • Combining objects with DynaMesh
  • Limitations of DynaMesh
9. Using Sculptris Pro
  • Activating Sculptris Pro mode
  • Sculpting with Sculptris Pro
  • Using the new Snake Hook brushes
10. Paint, Materials, and Texture Maps
  • Applying materials
  • Painting color
  • Laying out UVs
  • Converting between color and texture maps
  • Painting with SpotLight
  • Using NoiseMaker
  • Importing models with texture maps
11. Editing Models
  • Deleting part of a model
  • Mirroring a model
  • Working with ClayPolish
  • Painting with alphas
  • Using the Clip and Trim brushes
  • Closing all holes
  • Flipping and doubling surfaces
  • Using Deformers
  • Using Morph Targets
  • Adjusting colors
  • Decimating models
  • How to sculpt and paint on UV layout
  • Using EdgeLoop
  • Using Paint Fade
  • Using ZRemesher
  • Projecting detail
12. Visualizing and Analyzing Models
  • Visualizing wall thickness
  • Calculating volume and surface area
  • Seeing draft analysis feedback
  • Rendering with filters
13. Exporting Work from ZBrush
  • Using GoZ
  • Using the 3D Print exporter
  • Exporting with the Multi Map Exporter
  • Exporting to FBX format
  • Using the Standard Export option
Conclusion
  • Next steps

Taught by

Ryan Kittleson

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