YoVDO

X-Particles 4 for Cinema 4D Essential Training

Offered By: LinkedIn Learning

Tags

Cinema 4D Courses Visual Effects Courses Particle Dynamics Courses Fluid Simulation Courses

Course Description

Overview

Get started with X-Particles 4, the powerful Cinema 4D plugin that allows artists to quickly and easily create finely rendered fluid simulations, dynamics, and collisions.

Syllabus

Introduction
  • Welcome
  • What you should know before watching this course
  • Using the exercise files
1. Getting Started with X-Particles
  • What is X-Particles?
  • What is new in X-Particles 4?
  • What can you do with the X-Particles plugin?
  • Quick-start guide
  • Setting up an X-Particles layout
  • Tour of the system object
2. Understanding the Emitter
  • Object tab
  • Emission and Extended Data tabs
  • Groups and Display tabs
  • Questions tab
  • Modifiers tab
  • Editing and Advanced tabs
  • Emitting particles from objects and textures
  • Using the emitter falloff controls
3. Modifiers Overview
  • What does a modifier do?
  • Using modifiers with falloffs
  • How do I get my particles to move around? (Turbulence)
  • Control particle attraction, repulsion, and targeting
  • Change particle speed, scale, and life
  • Using Weight to mix modifier strength
4. X-Particles Power Concepts
  • Groups
  • Triggering actions
  • Making particles collide
  • Inheritance
  • Data mapping
  • Caching simulations
5. Creating Visible Particles
  • Generate geometry from particles
  • Creating trails
  • Making networks and grid-like patterns
  • Create plant-like structures
  • Using the CellAuto object
  • Working with the OpenVDB Mesher
6. Dynamics and Constraints
  • Overview of dynamics and constraints
  • How do I make fluids effects?
  • How do I start a fire with ExplosiaFX?
  • Advecting particles and caching ExplosiaFX
  • Create custom turbulence with FlowField
  • Working with ClothFX
7. X-Particles Materials and Rendering
  • X-Particles material and render settings
  • Rendering C4D splines with the XP material
  • Using the XP Gaseous material
  • Lighting particles and volumetric rendering
8. Tags and Other Objects
  • Wet Map
  • Freezing particles
  • Newton gravity
  • Deformers
  • VertexMap Maker
  • Circle Packer
9. Other Ways of Sculpting Particles
  • Using C4D deformers
  • Using mograph effectors
  • Particle painting
10. Workflow Tips
  • Naming and organization
  • Installing icons to identify different parts of our simulation
  • Changing default settings
  • Saving and loading presets
11. Challenge
  • Challenge overview
  • Challenge solution
Conclusion
  • Next steps

Taught by

Andy Needham

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