V-Ray RT: Production Rendering
Offered By: LinkedIn Learning
Course Description
Overview
Find out how to use V-Ray RT in 3ds Max as a bona fide production renderer, even in a compositing-based pipeline with After Effects.
Find out how to use V-Ray RT as a bona fide production renderer in 3ds Max, even in a compositing-based pipeline. V-Ray RT has caught up to the standard production renderer in Max, with an engine that can take advantage of CPU and GPU processing; it's no longer just a tool for quick preview renders. This course shows how to set up V-Ray RT as an ActiveShade renderer and start adding geometry and cameras, creating animations, applying materials and lighting, and adjusting render settings for a professional-looking, efficient render in 3ds Max. Brian Bradley teaches all these techniques as he progresses through a mini-project, concluding with a brief chapter on compositing your final render in After Effects. The examples help show how V-Ray RT can be put to use in a simplified real-world production scenario, where speed and flexibility are equally important.
Find out how to use V-Ray RT as a bona fide production renderer in 3ds Max, even in a compositing-based pipeline. V-Ray RT has caught up to the standard production renderer in Max, with an engine that can take advantage of CPU and GPU processing; it's no longer just a tool for quick preview renders. This course shows how to set up V-Ray RT as an ActiveShade renderer and start adding geometry and cameras, creating animations, applying materials and lighting, and adjusting render settings for a professional-looking, efficient render in 3ds Max. Brian Bradley teaches all these techniques as he progresses through a mini-project, concluding with a brief chapter on compositing your final render in After Effects. The examples help show how V-Ray RT can be put to use in a simplified real-world production scenario, where speed and flexibility are equally important.
Syllabus
Introduction
- Welcome
- What you should know before watching this course
- Using the exercise files
- The 3ds Max project structure
- Gamma and file unit handling
- What is V-Ray RT and who should use it?
- CPU- vs. GPU-based rendering
- Using RT as an ActiveShade renderer
- RT options overview
- Taking the options further
- Project brief and learning goals
- How the studio backdrop was created
- Adding In the product geometry
- Adding in the cameras
- Composition is key
- Adding a simple camera rig
- Setting up the dolly animation
- Creating the truck move
- Staging the dolls
- Setting up the particle system
- Adding deflectors and forces to the scene
- Setting up the standard deflectors
- Adding deflectors for the dolls
- Filling out the operators
- Adding some tests to the flow
- Finishing up the settings
- Setting up RT for ActiveShade use
- Setting up the key light
- Adding in the fill lights
- Texturing setup
- Fabric backdrop material
- Texturing the main doll
- Adding materials to the secondary dolls
- Texturing the petals
- Using the Chapter 6 Exercise Files
- Understanding render elements
- Adding in the elements
- Render element parameters
- Assigning object IDs
- Setting up the multimattes
- Using state sets to create a unique matte
- Material tweaks
- Scene tweaks
- Animation tweaks
- Strengthening the poses
- Rendering out of state sets: Part 1
- Rendering out of state sets: Part 2
- Getting our footage into After Effects
- Working with the lighting passes
- Adding in the reflectivity
- Color correcting the petals
- Adding a Depth of Field effect
- Applying motion blur to the shot
- Final tweaks and rendering out
- What's next?
Taught by
Brian Bradley
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