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V-Ray RT: Production Rendering

Offered By: LinkedIn Learning

Tags

Autodesk 3ds Max Courses Animation Courses 3D Rendering Courses V-Ray Courses Compositing Courses

Course Description

Overview

Find out how to use V-Ray RT in 3ds Max as a bona fide production renderer, even in a compositing-based pipeline with After Effects.

Find out how to use V-Ray RT as a bona fide production renderer in 3ds Max, even in a compositing-based pipeline. V-Ray RT has caught up to the standard production renderer in Max, with an engine that can take advantage of CPU and GPU processing; it's no longer just a tool for quick preview renders. This course shows how to set up V-Ray RT as an ActiveShade renderer and start adding geometry and cameras, creating animations, applying materials and lighting, and adjusting render settings for a professional-looking, efficient render in 3ds Max. Brian Bradley teaches all these techniques as he progresses through a mini-project, concluding with a brief chapter on compositing your final render in After Effects. The examples help show how V-Ray RT can be put to use in a simplified real-world production scenario, where speed and flexibility are equally important.

Syllabus

Introduction
  • Welcome
  • What you should know before watching this course
  • Using the exercise files
  • The 3ds Max project structure
  • Gamma and file unit handling
1. Introduction to V-Ray RT
  • What is V-Ray RT and who should use it?
  • CPU- vs. GPU-based rendering
  • Using RT as an ActiveShade renderer
  • RT options overview
  • Taking the options further
2. Project—Setting Up the Scene
  • Project brief and learning goals
  • How the studio backdrop was created
  • Adding In the product geometry
  • Adding in the cameras
  • Composition is key
3. Project—Creating Animation
  • Adding a simple camera rig
  • Setting up the dolly animation
  • Creating the truck move
  • Staging the dolls
  • Setting up the particle system
  • Adding deflectors and forces to the scene
  • Setting up the standard deflectors
  • Adding deflectors for the dolls
  • Filling out the operators
  • Adding some tests to the flow
  • Finishing up the settings
4. Project—Setting up the Lighting
  • Setting up RT for ActiveShade use
  • Setting up the key light
  • Adding in the fill lights
5. Project—Working with Materials
  • Texturing setup
  • Fabric backdrop material
  • Texturing the main doll
  • Adding materials to the secondary dolls
  • Texturing the petals
6. Project—Working with V-Ray RT & Render Elements
  • Using the Chapter 6 Exercise Files
  • Understanding render elements
  • Adding in the elements
  • Render element parameters
  • Assigning object IDs
  • Setting up the multimattes
  • Using state sets to create a unique matte
  • Material tweaks
  • Scene tweaks
  • Animation tweaks
  • Strengthening the poses
  • Rendering out of state sets: Part 1
  • Rendering out of state sets: Part 2
  • Getting our footage into After Effects
7. Project—Compositing in After Effects
  • Working with the lighting passes
  • Adding in the reflectivity
  • Color correcting the petals
  • Adding a Depth of Field effect
  • Applying motion blur to the shot
  • Final tweaks and rendering out
Conclusion
  • What's next?

Taught by

Brian Bradley

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