V-Ray 5 for 3ds Max Essential Training
Offered By: LinkedIn Learning
Course Description
Overview
Learn the essentials of V-Ray 5, the fifth version of the popular third-party render engine inside 3ds Max
Syllabus
Introduction
- Rendering with V-Ray 5
- Software versions and exercise files
- Working with 3ds Max projects
- Fixing asset linking problems
- Gamma and unit settings
- Introduction and software versions used
- Chaos Cosmos asset library
- VFB: Pixel-perfect masks
- Mat updates: Fog and translucency
- Material override updates
- Progressive caustics mode
- VFB: Separate render channels improvements
- The new V-Ray camera lister
- Multiple additive dome lights
- The Intel denoiser
- Render elements: Coat and sheen
- Render elements: Ambient occlusion
- New Frame Buffer overview
- Light mixing: Part 1
- Light mixing: Part 2
- Color correction and layered compositing
- Using the History tool
- Interactive lens effects
- Asset Browser and Material Library
- Material presets and previews
- Coat and sheen layers
- UVWRandomizer map
- Light Path Expressions workflow
- ACES primer
- Native ACEScg support
- V-Ray workflow options
- V-Ray in the 3ds Max UI
- The V-Ray Toolbar
- Outputting images
- Overview of V-Ray lighting tools
- Understanding GI in V-Ray
- GI engine: Brute Force
- GI engine: IM and LC
- Working with Plane and Disc lights
- The V-Ray Sun and Sky
- IES light
- Dome
- Mesh light
- The V-Ray Light material
- The GI environment control
- Introduction to materials in V-Ray
- The V-Ray material
- Metal and rough workflow in V-Ray
- The alSurface material
- Car Paint version 2
- The Hair material
- The Override material
- The VRmat material
- The SSS2 material: Part 1
- The SSS2 material: Part 2
- MDL materials
- VRmat
- The V-Ray Bitmap (formerly V-Ray HDRI)
- V-Ray Dirt
- V-Ray Triplanar texture
- V-Ray Multi Sub texture
- V-Ray normal map
- Edges texture
- Color map
- Curvature
- Image sampling
- Using the progressive sampling engine
- Working with bucket sampling
- The sampling rate element
- Using the Denoiser
- Fixing super bright sampling problems
- Resumable rendering
- V-Ray IPR modes: Part 1
- V-Ray IPR modes: Part 2
- Physical Camera setup
- Physical Camera controls
- Point and shoot controls
- Creating a motion blur effect
- Depth of field
- Controlling exposure
- Using exposure values in V-Ray
- Perspective correction
- Rendering panoramas
- V-Ray Fur
- Caustics
- Lighting analysis
- Drag and drop assets
- Proxies
- Instancer
- Aerial Perspective effect
- Next steps
Taught by
Brian Bradley
Related Courses
Material Behaviour from Atoms to BridgesUniversity of Western Australia via Independent Design 101 (or Design Basics)
iversity Material Design for Android Developers
Google via Udacity Product Design
Google via Udacity Introduction to Mobile Application Development using Android
The Hong Kong University of Science and Technology via edX