YoVDO

User Experience (UX) for Non-Designers

Offered By: LinkedIn Learning

Tags

User Experience Design Courses Prototyping Courses Accessibility Courses Information Architecture Courses Interaction Design Courses User Testing Courses Wireframing Courses UX Research Courses Design Systems Courses

Course Description

Overview

Learn the principles of user experience design—from the perspective of a non-designer who needs to work with UX teams, studios, and projects.

Syllabus

Introduction
  • User experience for non-designers
1. What Is UX?
  • UX design overview
  • Stage one: Research
  • Stage two: Conceptualize
  • Stage three: Design
  • Stage four: Test
  • Who does what?
  • Accessibility matters
2. Research: So Who Will Use It?
  • Making a business case
  • The role of the stakeholder
  • What do we need to make this work?
  • Who do we need to build it?
  • Who will use it?
  • What will they do?
  • How will they use it?
  • How will they move through it?
  • Finding problems and fixing them
3. Conceptualize: So What Does It Look Like?
  • Overview of conceptualization techniques
  • Sketching your ideas
  • Task flow diagrams
  • The infamous white board
  • Content wireframe: Determining what goes where
  • Building the bones with wireframes
  • Digital wireframes
  • The role of paper prototypes
  • Testing and iteration
  • Feedback and iteration
4. Design: Here Is What It Really Looks Like
  • The UI designer's role
  • The medium-fidelity prototype
  • The medium-fidelity toolbox
  • Imaging: Image formats
  • Imaging: What's with all the Xs?
  • The role of SVG
  • Copywriting: Words make all the difference
  • Feedback and iteration
5. Design: The Design System
  • What is a design system?
  • The role of typography
  • So what is color?
  • The role of color
  • Icons and icon tools
  • Using design patterns
  • Imaging tools and screen resolution
  • Audio formats and content
  • Video formats and streaming
6. Prototyping and User Testing
  • An overview of prototyping
  • Choosing a prototyping tool
  • The role of motion in a prototype
  • Why use prototype microinteractions?
  • The disposable prototype
  • Refining microinteractions
  • Overview of user testing

Taught by

Tom Green

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