YoVDO

Unreal Essential Training (2019)

Offered By: LinkedIn Learning

Tags

Unreal Engine Courses Game Development Courses Animation Courses 3d Modeling Courses Level Design Courses Real-Time Rendering Courses

Course Description

Overview

Unreal isn’t just for games. Learn the essential skills you need to build engaging and interactive user experiences of all kinds with Unreal Engine 4.

Syllabus

Introduction
  • Real-time visualization with Unreal Engine 4
  • What you should know
  • Using the exercise files
1. Engine Overview
  • The Epic Launcher
  • Installing Unreal Engine
  • Starting a blank project
  • Menu
  • Viewport
  • Navigation
  • Content Browser
  • Modes panel
  • World Outliner
  • Toolbar
  • Details panel
  • World Settings panel
  • Customizing the user interface (UI)
2. Starting a New Project
  • Opening the Unreal Editor
  • Add new feature and content packages
  • Level setup
  • Placing and manipulating actors
  • Geometry Edit mode
  • Blocking out the scene
  • Exporting blocking
3. Meshes
  • Importing and migrating content
  • Static Mesh Editor: collision, UVs, etc.
  • Animating with skeletal meshes
  • Mesh optimizing
4. Lighting
  • Basic light types
  • Environmental lighting
  • Placing lights in the scene
  • Static lighting
  • Reflection capture probes
5. Materials
  • Material Editor
  • Material properties
  • Material instances
  • Organizing material parameters
  • Decals
6. Interactivity
  • Adding a player character
  • Material swapping
  • Trigger volumes
  • Physics simulation
  • Moving actors with Blueprints
7. Look Development
  • Landscape mode
  • Animated entourage
  • Foliage mode
  • Particles
  • Post process effects
8. Cinematics
  • Introduction to Sequencer
  • The Cinematic Editor
  • Key framing and actor recording
  • Advanced camera tools using rails
  • Shot tracks: Editing it all together
  • Exporting a cinematic
9. Packaging a Build
  • Packaging overview
  • Playtest
  • Project settings before packaging
  • Using Visual Studio to package for distribution
Conclusion
  • Next steps

Taught by

Simon Manning

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