Unreal: Content Pipeline
Offered By: LinkedIn Learning
Course Description
Overview
Learn the content pipeline workflow for Unreal Engine visualization projects.
Syllabus
Introduction
- Welcome
- What to know
- Exercise files
- Geometry considerations
- Basic FBX import
- Revit FBX export
- Revit FBX UE4 import
- 3ds Max FBX export
- Prep 3ds Max FBX in Houdini
- Import processed file into UE4
- Unreal Static Mesh Editor
- Animated geometry considerations
- Animated FBX UE4 import
- Unreal Skeletal Mesh Editor
- Creating a material with textures
- Export model with materials from Maya
- Import model with materials into Unreal
- Install Substance plugin for Unreal
- Enable Substance plugin in Unreal
- Substance Source
- Importing Substance .sbsar into Unreal
- Refining Substance material
- Exploring textured model
- Collision disabling
- Lightmap resolution
- Scene element tweaks
- Create export camera in Maya
- Export camera from Maya
- Import camera into Unreal
- Export axis-corrected camera from Maya
- Import axis-corrected camera into Unreal
- Rendering videos files from Unreal
- Next steps
Taught by
Scott Pagano
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