Unity: Building VR User Interfaces
Offered By: LinkedIn Learning
Course Description
Overview
Discover how to work with Unity to create intuitive user interfaces for VR. Learn about the technological and psychological implications of common UX interface elements.
Syllabus
Introduction
- Understand and master the principles of great UI in VR using Unity
- What you should know
- How to use the exercise files
- Download and install Unity
- Preparing Unity for Oculus
- Installing the Oculus SDK
- Set up the base scene
- Publishing to the Quest
- VR UI overview
- Creating a simple canvas
- To the edge of vision
- Distance from the eye
- Occlusion strategy
- What is a reticle and why do you need it?
- Creating a simple reticle
- Reworking the HUD as a logging console
- Preparing the buttons
- Adding interaction to the console
- Customizing the reticle
- The usefulness of a ray pointer
- A true UI paradigm shift
- Setting up a palette
- Adding buttons to your palette
- Finishing up laying out the palette
- Adding visual fidelity functionality
- Sampling and antialiasing
- Haptic feedback
- Why worry about dialogs?
- Laying out the dialog
- Simple head tracking dialog setup
- Input masking
- Using an overlay to get attention
- Animating the overlay
- Adding animation to the dialog
- Reworking the dialog to fade in
- Getting around
- Adding a teleport marker
- A better occlusion strategy
- Updating the dialog animation with occlusion
- Mipmaps and filtering
- Putting a bow on it
- Next steps
Taught by
Roger Miller
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