YoVDO

Unity 3D: Lunchtime Lessons

Offered By: LinkedIn Learning

Tags

Unity Courses Virtual Reality Courses Unity 3D Courses Post-Processing Courses Shader Graph Courses

Course Description

Overview

Enhance your Unity skills at your own pace. Get practical techniques for lighting, scripting interactivity, creating materials, and much more. Tune in every Monday for a new tip.

Syllabus

Introduction
  • Tips and techniques for Unity artists and developers
  • Taking advantage of the exercise files
1. Q4 2020
  • Realistic skies in Unity
  • Creating HDRI skyboxes
  • Managing exposure in HDRP
  • Creating glass materials
  • Channel packed textures in HDRP
  • Animating for interactivity
  • Scripting interactivity
  • Fabric material in Shader Graph
  • Configurable car paint materials
  • Foliage with alpha clipping
  • 3ds Max to Unity Pipeline
  • Maya to Unity Pipeline
2. Q1 2021
  • USD files in Unity
  • Substance and Unity
  • Add ambient sound
  • Post-processing volumes with HDRP
  • Film looks with post-processing
  • Eye adaptation with exposure
  • Using Terrain Toolbox
  • Paint materials with Terrain Toolbox
  • Working with LODs
  • Add LOD trees to a terrain
  • Layered lit shaders
3. Q2 2021
  • Displacement with Lit Tesselation
  • HDRP vs. UDP
  • Setting up HTC VIVE for VR
  • Remapping materials
  • Create paintable HDRP grass
  • Brushed metal using Anistropy
  • Screen space reflections
  • Reflection probes
  • Autodesk PBR materials in HDRP
  • Cinemachine cameras
  • Animating Cinemachine cameras
  • Capturing video with Unity Recorder
4. Q3 2021
  • Understanding the Master Stack
  • Working with Shader Graph nodes
  • Animate water materials with textures
  • Adding ripples to water
  • Add controls to Shader Graph
  • Transparency in Shader Graph
  • Volumetric lighting in HDRP
Conclusion
  • That's a wrap

Taught by

George Maestri

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