YoVDO

Surfacing an F1 Wheel In Alias

Offered By: LinkedIn Learning

Tags

Surface Modeling Courses CAD Courses 3d Modeling Courses Product Design Courses Industrial Design Courses Automotive Design Courses

Course Description

Overview

Take these tutorials on automotive surfacing and learn how to create a production-ready model of a Formula 1 racing wheel with Class A surfaces in Alias.

Syllabus

Introduction
  • Welcome
  • What you should know before watching this course
  • Using the exercise files
  • Setting up projects on a Mac
  • Additional Notes
1. Overview of Alias Portfolio
  • Manufacturing strategy
2. Starting a Project
  • Understanding your deliverables
  • Setting up Alias preferences
  • Master section model
3. Creating Main Body
  • Creating the split-line footprint
  • Creating master sections
  • Showing the three scenarios of master sections
  • Creating a multi-flange for the sides
  • Adding an overcrown to the sidewalls
  • Creating the center pad
  • Rear paddles
4. Creating the Digital Display Aperture
  • Modeling a simple shape with a primitive
5. Creating the Buttons and Dials
  • Feasibility Checkpoint
  • Body
    • Basic dial
    • Indent
      • Basic dial
      • Main body
        • Basic dial
        • Scallop
          • Rotary dial
          • Creating a hexagonal head (standard part)
          • Dial recess
          6. Creating the Handles
          • Overview of handle workflow
          • Top-slab start
          • Basic slab construction
          • Top-slab blend
          • Front fillet
          • Handle transition (middle stem)
          • Handle transition (direct modelling)
          • Handle transition (fillet creation)
          • Rear fillet construction
          • Middle blend end-cap construction
          • Check model function
          7. Export for Rapid Prototype
          • Export using Alias Design
          • Advanced Alias functionality
          • Final assembly
          8. Alternative Workflow
          • Alternative solution to blend surface
          • Final model check
          9. Rendering the Final Model
          • Initial render setup
          • Light the scene
          • Assigning textures
          • Advanced texture options
          • Applying text
          • Finished model
          • Next steps

Taught by

Veejay Gahir

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