SOLIDWORKS 2018 Essential Training
Offered By: LinkedIn Learning
Course Description
Overview
Learn the essential tools and techniques necessary to create manufacturing-ready parts and assemblies, detailed drawings, and even an itemized bill of materials with SOLIDWORKS 2018.
Syllabus
Introduction
- Welcome
- Using the exercise files
- Launching SOLIDWORKS for the first time
- Navigating in the 3D workspace
- SOLIDWORKS templates
- Saving, renaming, and managing files
- Creating your first 3D part
- Building your first assembly
- Making your first CAD drawing
- Basic steps for 3D modeling
- Creating sketches
- Understanding relationships
- Using the Extrude feature
- Using the Extruded Cut feature
- Creating revolved features
- Making revolved cuts
- Applying materials, colors, and finishes
- Finding mass properties
- System options, units, and templates
- Working with dimensions
- Line and Centerline tools
- Using the Rectangle tool
- Circles and arcs
- Drawing slots
- Working with ellipses and conics
- Sketching polygons
- Creating text
- Using equations and linked variables
- Using the Spline tool
- Equation driven curve
- Trimming and extending portions of a sketch
- Creating offset geometry
- Moving, copying, rotating, scaling, and stretching elements
- Erasing, undoing, and redoing actions
- Using the Mirror tools
- Creating repeating patterns in a sketch
- Using construction lines to build robust sketches
- Using the Convert Entities tool
- Adding fillets and chamfers to sketches
- Working with planes
- Making an axis
- Creating a coordinate system
- Adding fillets to a part
- Chamfering edges
- Applying draft
- Using the Shell command
- Using the Mirror command
- Creating linear patterns
- Creating circular patterns
- Loft tool
- Refining a lofted shape with guide curves
- Making lofted cuts
- Creating swept shapes
- Making swept cuts
- Using the Wrap command
- Boundary Boss/Base
- Intersect tool
- Working with configurations
- Surface tools
- Using surfaces to build solid models
- Direct Editing: Move/Copy Bodies
- Direct Editing: Move Face
- Direct Editing: Combine
- Direct Editing: Split
- Getting started with the Hole Wizard
- Understanding hole types and standards
- Positioning holes in 3D
- Working with reusable sketches and blocks
- Creating blocks
- Designing with blocks
- Starting an assembly
- Arranging, copying, moving, and rotating parts in assemblies
- Mating parts together in an assembly
- Working with subassemblies
- Making linear patterns
- Creating circular patterns
- Using the Toolbox
- Downloading premade parts from the internet
- Working with mate types
- Mating parts with advanced mates
- Mating parts with Path Mate
- Mechanical mates
- Mating parts by aligning planes
- Magnetic mates
- Asset Publisher for magnetic mates
- Linking sketches to other parts
- Linking to layout sketches
- Using the Hole Wizard in context
- Using design tables
- Working with complex calculations
- Selecting component configurations in an assembly
- Building assemblies with design tables
- Adding to design tables
- Working with drawing templates
- Setting up drawing options and sheet properties
- Choosing the correct projection angle
- Adding model views to a drawing
- Creating general dimension notations
- Creating ordinate dimensions
- Dimensioning holes and curved features
- Using the autodimension tools
- Adding annotations
- Adding views to your drawing
- Adding custom properties
- Linking drawing notes to custom properties
- Using the design library
- Adding assemblies to drawings
- Including a bill of materials
- Adding balloons to specify parts on an assembly drawing
- Building an exploded view for an assembly drawing
- Adding in custom properties and revision
- Next steps
Taught by
Gabriel Corbett
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