YoVDO

Sculpting a Game Environment

Offered By: LinkedIn Learning

Tags

Game Development Courses ZBrush Courses Concept Art Courses

Course Description

Overview

Learn how game artists work with software like Photoshop and ZBrush to create assets used in real-world games, while you sculpt a unique environment of your very own.

Syllabus

Introduction
  • Welcome
  • Requirements and recommendations
1. Concept Reference Collection
  • About references
  • Collecting references
2. Photoshop Rough Concept
  • Creating a Photoshop document
  • Create a new brush
  • Creating thumbnails
  • Working with perspective
  • Concept choice
3. ZBrush Concept Development
  • Setting up a ZBrush document for your project
  • Working with ZModeler
  • Detailing the floor
  • Detailing the walls
  • Creating the stairs
  • Creating the accent pieces
  • Creating head sculpt
  • Creating surface detail
  • Finalizing the concept
4. Finalizing Your Scene
  • Lighting your scene
  • Working with BPR
  • Final Render
Conclusion
  • Summary

Taught by

Mike Porter

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