Rhino: Furniture Design
Offered By: LinkedIn Learning
Course Description
Overview
Learn how to design furniture for game engines with Rhino 3D. Explore methods for exporting your furniture design for rendering, 3D printing, or game development, and more.
Syllabus
Introduction
- Welcome
- What you should know before watching this course
- Using the exercise files
- What is furniture design?
- Furniture and the body
- How furniture supports different activities
- Questions that drive form
- Form and shape
- Furniture and the design of interior space
- Furniture types
- Background and analysis
- Defining form using the Extrude, Boolean, and Two Objects tool
- Adding details using the Sweep 1 Rail tool
- Background and analysis
- Defining form using the Tween Curve tool
- Creating surfaces and thicknesses using the Planar Curves and Extrude tool
- Background and analysis
- Defining the form and creating the frame
- Building the shells and mounts
- Background and analysis
- Defining form using profile curves
- Creating contours
- The design process
- Define the problem, research, and schematic design
- Finishing schematic design
- Design development: Refining the chair legs
- Design development: Determining a material and fabrication strategy
- Design development: Finishing the chair
- Documentation
- Exporting your model: Unity assets
- Exporting your model: Rendering
- Exporting your model: Printing
- Next steps
Taught by
Jonathan Racek
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