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Rhino 5 Essential Training

Offered By: LinkedIn Learning

Tags

Rhinoceros 3D Courses 3D Design Courses Prototyping Courses Surface Modeling Courses

Course Description

Overview

Learn how to build your own 3D design models and prototypes with the NURBS-based modeling tools in Rhino 5.0 for Windows.

Syllabus

Introduction
  • Welcome
  • What you need to know before watching this course
  • Using the exercise files
1. System Setup
  • Why use Rhino?
  • Using recommended hardware
  • Customizing the interface
2. Basic 3D Terminology
  • Understanding curves, surfaces, and solids
  • Comparing Bézier curves, B-splines, and NURBS objects
  • Comparing NURBS surfaces and mesh surfaces
  • Setting measurement units and tolerance
3. Navigation and the Help System
  • Exploring the new splash screen
  • Introducing labels, tabs, and customization options
  • Choosing a shading mode
  • Navigating the viewport using panning, zooming, and rotating
  • Exploring help options
4. Introduction to the Interface
  • Understanding Rhino's command philosophy and organization
  • Using toolbars, panels, and the pop-up menu
  • Navigating the geometry menus
  • Getting feedback using the command line and status bar
  • Using the new Gumball manipulator
  • Using the Properties panel
  • Opening and saving files
5. Workflow Basics
  • Setting Rhino preferences
  • Selecting objects: Why so much clicking?
  • Organizing a project using layers
  • Introduction to construction planes and grids
  • Performing basic transformations
  • Using the Named Position and Named View features
6. Drawing: 2D Geometry
  • Understanding lines and polylines
  • Building rectangles and polygons
  • Creating arcs, circles, and ellipses
  • Drawing free-form curves: The key to organic modeling
7. Modeling: Basic Surfaces
  • Dave's golden construction strategies: How to analyze and model like a pro
  • Comparing different types of 3D surfaces
  • Working with the two new types of curve extrusions
  • Extruding curves to create features in a model
  • Creating surfaces with lofts
  • Using Revolve and Rail Revolve to create surfaces
  • Using the Sweep 1 Rail or Sweep 2 Rail options
  • Creating complex surface shapes using Network Surface
8. Modeling: 3D Solids (AKA Polysurfaces)
  • Introducing solids
  • Making solids with primitives
  • Extruding curves to create solids without primitives
  • Editing solids with the Boolean functions
  • Troubleshooting solids and Booleans
  • Using the new solid control points
  • Utilizing the powerful sub-object select
9. Modeling Aids
  • Understanding Rhino's modeling aids
  • Working with the Grid Snap and Grid Snap settings
  • Using the Ortho modeling aid
  • Taking advantage of the Planar modeling aid
  • Working with object snaps in your workflow
  • Using the cursor constraints
  • Using the SmartTrack and the new Selection Filter dialog
10. Editing and Transforming
  • Editing corners with Fillet and Chamfer
  • Trimming and splitting
  • Moving and rotating objects with the Drag and Nudge tools
  • Copying and pasting objects
  • Understanding how Rhino uses Undo and Redo
  • Grouping objects
  • Scaling objects
  • Duplicating objects using the Mirror command
  • Making copies and structured sets using arrays
11. Analysis and Degrees
  • Using the Analysis toolbar to understand characteristics of a model
  • Defining the degrees of curves and surfaces
  • Using Rebuild and Change Degree
12. Modeling and Editing Organic Surfaces
  • Working with NURBS, seams, and avoiding the pinch
  • Building Turtle Boy using Surface From Curve Network
  • Offsetting a helmet
  • Insetting a turtle smile
  • Comparing blending and filleting
  • Finishing Turtle Boy
13. Documentation and Collaboration
  • Measuring and labeling values on a model using dimensioning and notes
  • Creating screen captures for quick proofs
  • Creating 2D views of your 3D model
  • Understanding the clipping plane and layout pages
14. Rendering Skills
  • Setting the stage for lighting
  • Understanding materials and lighting
  • Tweaking camera position and rendering
15. Prototyping
  • Preparing a model for prototyping
  • Shelling your model automatically
  • Shelling your model manually
  • Exporting to the STL format for 3D printing

Taught by

Dave Schultze

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