NUKE NUGGETS
Offered By: LinkedIn Learning
Course Description
Overview
Want to become a better, more productive compositor? Get a new NUKE nugget, including tips on lighting, color matching, grading, cloning, rotoscoping, and more.
Syllabus
Introduction
- Welcome to NUKE Nuggets Weekly
1. Nuke Nuggets Weekly 2016 Q1
- 001 View wireframe over a clip
- 002 Photorealistic light glows
- 003 Create a perfect orbiting camera move
- 051 Remove uneven lighting from a texture
- 004 Reformat node tips and tricks
- 005 Match two clips with a Grade node
- 006 How to do math in parameter fields
- 007 How to make trick gradients
- 008 Animate a 3D Flag with DisplaceGeo
- 009 How to read the node indicators
- 066 Hierarchical roto
- 068 Curve editor
2. Nuke Nuggets Weekly 2016 Q2
- 010 The unpremultiply operation explained
- 011 Unpremultiply workflow examples
- 012 Get more out of the Merge node
- 013 How to do relative addressing
- 014 How to create a bump map
- 015 How to do a glam pass
- 016 Edit your demo reel in NUKE
- 017 How to work with interlaced video
- 018 Work with 3:2 pulldown video
- 019 Protect your shots with a Soft Clip
- 020 How to clone and reveal with roto shapes
- 021 Create a true path of motion
- 022 Automate your flickering lights
3. Nuke Nuggets Weekly 2016 Q3
- 023 Fix video chroma subsampling artifacts
- 024 Paint through backgrounds with RotoPaint
- 025 Faster shot production with bookmarks
- 026 When not to use the screen operation
- 027 How to make your own starfields
- 028 Instant starfields with the GenStar gizmo
- 029 Add photorealism to your starfields
- 030 Productivity tips: Toolsets and workspaces
- 031 How to use NUKE expressions
- 032 Power your composites with math functions
- 033 Understand transform concatenation
- 034 Quickly color match two clips
4. Nuke Nuggets Weekly 2016 Q4
- 035 Roto workflows for every occasion
- 036 Be more productive with NUKE's timeline
- 037 NUKE's secret chroma keyer
- 038 A new feature in Roto node
- 039 Power down node groups for productivity
- 040 Add a true velocity control to your animation
- 041 Techniques for better luma keys
- 042 Screen leveling for even better luma keys
- 043 Roto node edge feathering
- 044 Introduction to User Knobs
- 045 Advanced User Knobs
- 046 Speed development with a master disable
- 047 Secrets of the Grade node
Nuke Nuggets Weekly 2017 Q1
- 048 How to use conditionals for more control
- 049 Reconnect all your media with one command
- 050 Mastering NUKE's viewer wipe controls
- 052 Work faster with NUKE's viewer
- 053 Projections
- 054 Side by side
- 055 Gain without grain
- 056 Time markers
- 057 Position pass tracking
- 058 Field mask
- 059 Image array
- 060 TimeEcho clean plate
Nuke Nuggets Weekly 2017 Q2
- 061 Normal relighting
- 062 Image lineup
- 063 Viewer magic
- 064 About time
- 065 More about time
- 067 Precorrect bluescreen
- 069 Animation time
- 070 IBKColour node
- 071 More about the IBKColour node
- 072 IBKGizmo node
Nuke Nuggets Weekly 2017 Q3
- 073 Fog
- 074 Edge grading
- 075 Resize rotos
- 076 Edge extension
- 077 Color nodes
- 078 Wound reveal
- 079 Solutions for tracking out of frame
- 080 Transferring luminance between images
- 081 Tracking long pans with the Planar Tracker
- 082 Preventing distortion of a spherical texture map
- 083 How to ripple edit a roto
- 084 Using the Emboss nodes
Nuke Nuggets Weekly 2017 Q4
- 085 Rendering camera projections as UV maps
- 086 Working with the Dilate and Erode nodes
- 087 Grade node clamp settings for RGB images
- 088 Grade node clamp settings for mattes
- 089 Best techniques for the Grain node
- 090 FillMat, MergeMat, and BlendMat Demystified
- 091 Ignore masks for the Planar Tracker
- 092 How to paint on perspective surfaces
- 093 The secret life of Transform nodes
- 094 Dialing in your animation with a speed knob
- 095 Control math functions with curves
- 096 How to change output frame numbers
Nuke Nuggets Weekly 2018 Q1
- 097 Avoid artifacts by sharpening in log space
- 098 Easy marker removal with blur and grow
- 099 Easy wire removal with blur and grow
- 100 Spill suppression using unspill
- 101 Smart grain management workflows
- 102 Node operations to speed shot development
- 103 The mysterious Reconcile3D node
- 104 Make movie magic with slot gags
Taught by
Steve Wright
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