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Modeling a Cartoon Character in Maya

Offered By: LinkedIn Learning

Tags

Maya Courses Animation Courses 3d Modeling Courses UV Mapping Courses Character Design Courses Texturing Courses Character Modeling Courses

Course Description

Overview

Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Basic Design
  • Character design
  • Creating a turnaround
  • Setting up a reference in Maya
2. Modeling the Character's Body
  • Blocking out the body
  • Extruding the mouth
  • Making eye sockets
  • Adding detail to the face
  • Refining the body
3. Creating Arms and Legs
  • Extruding arms
  • Blocking out the hand
  • Finishing the hand
  • Attaching the hand to the arm
  • Extruding the leg
  • Creating the foot
  • Mirroring and finalizing the model
4. Adding Details to the Character
  • Creating eyes
  • Modeling teeth
  • Creating the tongue
  • Creating eyebrows
  • Accessorizing
5. UV Mapping the Model
  • Mapping the torso
  • Fine-tuning the torso
  • Mapping the arms and hands
  • Mapping legs and feet
  • Finalizing mapping
6. Textures and Materials
  • Adding color to teeth and eyebrows
  • Texturing eyes
  • Creating a character texture with 3D Paint
  • Creating textures in Photoshop
  • Painting textures in Photoshop 3D
Conclusion
  • Goodbye

Taught by

George Maestri

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