Mixed Reality Development Fundamentals
Offered By: LinkedIn Learning
Course Description
Overview
Learn how to develop immersive mixed reality applications using Unity.
Syllabus
Introduction
- Introduction
- Getting started
- What is mixed reality?
- Setting up
- Health and safety
- What is Unity?
- Unity APIs
- User interface in mixed reality
- Setting up the camera parent
- Setting up a scene
- Setting up the controllers
- Understanding the controllers
- Controllers in action
- Introduction to gaze
- Building gaze
- The gaze target class
- The gaze class
- Gaze in Unity
- Movement in mixed reality
- Building movement using the controllers
- Teleporting
- Ad hoc teleportation
- Introduction to speech and audio
- Setting up audio in Unity
- Voice command tips
- Spatial sound in Unity
- Getting your MR application working with audio
- Conclusion to speech and audio
- Introduction to conditional compilation
- Conditional compilation in Unity
- Building for UWP
- Conclusion to conditional compilation
- Introduction to designing for mixed reality
- Creating simple models using Paint 3D
- Exporting Paint 3D models
- Topology and polygon count
- Engons and triangles
- Normal maps and bump maps
- Creating maps using CrazyBump
- High poly to low poly using Maya
- Introduction to optimization and debugging
- Exploring the Profiler
- Fixing issues in Visual Studio
- Reviewing fixes in Unity
- Exploring the Frame Debugger
- Fixing your scene in Unity
- Optimizing your scene
- Top tips for optimization
- Building a Visual Studio solution in Unity
- Building the application in Visual Studio
- Deploying and sideloading
- Submitting to the store
Taught by
Neil Roodyn
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