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Maya: Dynamic Simulations with Bullet Physics

Offered By: LinkedIn Learning

Tags

Maya Courses Rigid Body Dynamics Courses Keyframe Animation Courses Soft Body Dynamics Courses

Course Description

Overview

Learn how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
  • Loading the Bullet plugins
1. Bullet Rigid Body Dynamics
  • Adopting a scale convention
  • Setting the playback range
  • Controlling playback speed
  • Creating a static body
  • Creating dynamic bodies
  • Setting initial velocity
  • Adjusting solver attributes
2. Integrating Keyframes with Dynamics
  • Keyframing gravity
  • Keyframing transforms with Bake Simulation
  • Cleaning up keyframes
  • Animating transforms with keyframes
  • Keying the rigid body type
  • Adjusting bounce and friction
3. Bullet Rigid Body Constraints
  • Creating a rigid constraint
  • Transforming the constraint
  • Defining Friction, Restitution, and Mass
  • Setting constraint limits
  • Setting limit properties
4. Bullet Rigid Sets
  • Using the shatter effect
  • Creating a rigid set
  • Holding set members together with glue
  • Using collision filters
  • Keyframing visibility
  • Slowing motion with damping
  • Caching with Alembic
5. Bullet Soft Body Dynamics
  • Creating a soft body
  • Constraining with soft body anchors
  • Adjusting soft body properties
  • Adding wind
  • Caching soft body animation with Alembic
  • Inflating a soft body with Pressure
Conclusion
  • Goodbye

Taught by

Aaron F. Ross

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