Maya 2018: Bifröst Fluids
Offered By: LinkedIn Learning
Course Description
Overview
Render realistic animated liquids in Maya with the Bifröst fluid dynamics engine and the Arnold renderer.
Syllabus
Introduction
- Welcome
- Using the exercise files
- Meeting prerequisites
- Understanding Bifrost
- Choosing Bifrost options
- Setting scene preferences
- Laying out the scene
- Emitting liquid from a mesh
- Selecting Bifrost nodes in the Outliner
- Analyzing the simulation in the Node Editor
- Pushing liquid with a Motion Field
- Colliding with objects
- Culling particles with a Killplane
- Tuning time steps
- Tuning transport steps
- Adding friction and drag with a motion field
- Enabling optional Bifrost channels
- Writing a user cache
- Reading and disabling a user cache
- Meshing the particles
- Caching a mesh to BIF files
- Exporting to Alembic
- Referencing an Alembic mesh
- Setting an initial state
- Advanced caching with cache control
- Displaying channel data as particle color
- Displaying channel data as mesh vertex color
- Rendering a liquid polygon mesh in Arnold
- Rendering the shape node in Arnold
- Rendering meshed voxels
- Accessing available Bifrost channels
- Shading with Bifrost channels using aiUserData
- Remapping Bifrost channel data
- Converting velocity to a grayscale float
- Combining Bifrost channel data
- Building a layered shader
- Mapping specular roughness
- Generating foam from a liquid
- Adjusting foam attributes
- Caching foam
- Rendering foam in Arnold
- Shading a foam surface with Density
- Next steps
Taught by
Aaron F. Ross
Related Courses
Basic 3D Animation using BlenderIndian Institute of Technology Bombay via edX Basic 3D Modeling using Blender
Indian Institute of Technology Bombay via edX Character Setup and Animation
Unity via Coursera Creating Cutscenes in Unity
Unity via Coursera Video and Motion Graphics in Photoshop
CreativeLive