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Maya 2018: Bifröst Fluids

Offered By: LinkedIn Learning

Tags

Maya Courses 3d Animation Courses Fluid Dynamics Courses Visual Effects Courses Liquid Simulation Courses CGI Courses

Course Description

Overview

Render realistic animated liquids in Maya with the Bifröst fluid dynamics engine and the Arnold renderer.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Simulating a Liquid
  • Meeting prerequisites
  • Understanding Bifrost
  • Choosing Bifrost options
  • Setting scene preferences
  • Laying out the scene
  • Emitting liquid from a mesh
  • Selecting Bifrost nodes in the Outliner
  • Analyzing the simulation in the Node Editor
  • Pushing liquid with a Motion Field
  • Colliding with objects
2. Fine-Tuning a Liquid Simulation
  • Culling particles with a Killplane
  • Tuning time steps
  • Tuning transport steps
  • Adding friction and drag with a motion field
  • Enabling optional Bifrost channels
3. Caching and Meshing
  • Writing a user cache
  • Reading and disabling a user cache
  • Meshing the particles
  • Caching a mesh to BIF files
  • Exporting to Alembic
  • Referencing an Alembic mesh
  • Setting an initial state
  • Advanced caching with cache control
4. Shading a Liquid
  • Displaying channel data as particle color
  • Displaying channel data as mesh vertex color
  • Rendering a liquid polygon mesh in Arnold
  • Rendering the shape node in Arnold
  • Rendering meshed voxels
  • Accessing available Bifrost channels
  • Shading with Bifrost channels using aiUserData
  • Remapping Bifrost channel data
  • Converting velocity to a grayscale float
  • Combining Bifrost channel data
  • Building a layered shader
  • Mapping specular roughness
5. Simulating Foam
  • Generating foam from a liquid
  • Adjusting foam attributes
  • Caching foam
  • Rendering foam in Arnold
  • Shading a foam surface with Density
Conclusion
  • Next steps

Taught by

Aaron F. Ross

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